Showing posts with label Cluster. Show all posts
Showing posts with label Cluster. Show all posts

Dec 18, 2013

Scene Optimizer

Another of my Cluster Studio Tools for optimizing scenes:

In order to keep our Maya scenes clean and free of common errors to avoid delays in the production, we needed to create a new tool that could check and automatically fix most of this problems.

So, the scene optimizer was born:



Dec 16, 2013

Alembic Pipeline

In Cluster Studio I have been developing various tools to help both the production and the artists, this is one of many, you can check this tools and others in their blog:

We have come to realize the amazing potential of the Alembic format in almost every step of the process.

It can clean the hierarchy of the nodes, bake the animations, reduce scene sizes, increase the fps count in the viewport, even reduce render times!!!. So in order to harvest all this power we developed a series of tools to help the artist to manage, export and load the files seamlessly, easy and fast, while keeping them organized and consistent.

We have a standalone version and one integrated with Shotgun and Tank (Pipeline Tookit), both versions do almost the same in the guts.